BouncyBlock and The Power of Construct 2

For those who don’t know, I primarily use the Construct 2 engine and development software for my game making stuff. I chose Construct 2 while it was still in alpha because I saw a demo video showing someone drag a picture on screen,  set it’s  behavior to platformer, and add animations from a spritesheet for the running and jumping. In about five minutes the little guy was running around and jumping about all willy-nilly and I was amazed at the super speed player response possibilities.  If the game was about jumping around, it was half done!

BouncyBlock didn’t take much thought or creativity, in fact virtually none of either of those things went into it. Whether or not it’s fun is up to you, but the main reason I created it was to show how quickly you can get a playable (and not a half bad) product out of Construct 2 extremely rapidly. In fact, the game can be created in under an hour from scratch if you have an exact idea of what it will be like.

This is also my first game being hosted on Game Jolt and Newgrounds but not on smugames.com. I think this may be how I do most of my new games from now on so I can downplay server bandwidth on this site and also accrue minimal ad revenue without ever putting an ad in my game. For now the server space here is free of monetary cost and advertisements, I’d like to keep it that way!

Ver Rojo is still going to release for android, but to be honest it’s taken a lot of strength to get it ready for release. I’ve never released to Android before, but luckily I have some Google-philiac friends helping me out along the way. I expect a release in mid-may, possibly sooner. Of course I will post literally everywhere about it, and that game will most likely have minimal ads.

Thanks for reading! Enjoy BouncyBlock!

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Fisher

Hailing from Vermont, Fisher writes music, programs video games, keeps a blog, and maintains a day job as an IT technician aside from all that other stuff.