TETRARKHOUT is a game about a dead old man who made an extremely strange Atari video game. You are a hacker-fucker type person who finds the unmarked cartridge and figures out a way to load it up on your PC. Hidden messages and symbols haunt you throughout the game, and there are many easter eggs and such to guide you through the narrative, not to mention the average nightmare inducing CRT spasms.
It could be described as Five Nights at Freddy’s without the heavy jumpscare factor.
I have been speaking with a small scale publisher who would be willing to handle the Greenlight and distribution headaches for me on this project. This is important to me, as I want to have the highest quality product I can make, but in order to do that I need as much time as possible to just develop.
The game itself is coming along just fine, and I am actually still working on other projects as well. The other day on a dare I made a stupid game about dogs and sprinklers. I cheated a lot, and the art and music aren’t mine, but it’s good to exercise your ability to create an immediate release when you have that power.
So as many of you are aware, (and if you aren’t) I have a full time job that sucks and I do it because I need money. As it is right now, I don’t have a product to monetize so making money from my games just isn’t happening. I have my fingers in so many figurative game pies it’s ridiculous. It’s very likely that I will be dropping a title or two from the list, but two are definitely being made, and they are TETRARKHOUT and Brandi: Summer Adventure… it’s just that I need to have time to make them first.
To all of my friends who keep listening to me complaining about my job and how I need to quit and how I need to make more video games, thank you for listening to my useless noise. I have to record an album and switch to a better job this coming winter, but I’ll be back on the road to game maker-ness soon enough.
Who knows, maybe I won’t be alone.
For now I have updated the site with links to TETRARKHOUT and other such goodness. I intend to update this blog more often with actual goings-on, I also intend to divide my workspace better so I can be more productive in the long run. These games need to get made, otherwise I don’t have a clue what I’ll do with myself.
Thanks for your support.
So since the last time I posted I’ve started a few projects. One is a strategy game about water and ending life as we know it, the other is a stupid little shooter game. Hopefully I will get to finish Brandi someday, but for now that is difficult. I have a full time job now that requires my attention at least 50 hours in the week so my time to work on these has been seriously limited. That said, I am most definitely not giving up on any of these projects.
For now, here’s some screenshots of new stuff, this is the strategy game. You place pumps on planets and suck out the water.
Thanks to Abby of Abby’s Commissions, we have a face to put to the name! The clothing is of course not permanent. Abby will also be helping me out with some of the animations and whatnot because she’s a cool kid who’s getting paid.
Do you want to be paid to do art as well? Send me a portfolio at firstname.lastname@example.org.
So I’ve been making a lot of noise about some project titled Brandi: Summer Adventure. You may be wondering what that is.
Brandi Summer Adventure will be an adventure game based off “girl-games” of the 90’s and early 2000’s. It will have multiple distinctive parts, several mini games, and a dark and interesting plot twist with an eclectic soundtrack to boot. Gameplay will be similar to games like The Secret of Monkey Island and I Have No Mouth and I Must Scream while taking visual references from classic and present-day _arbi_ games (wink).
The game will most likely be a PC/Mac/Linux game only, though a mobile port is definitely not out of the question. This game will be unlike other games I have created, this one I do intend to charge for. So I imagine it will be available at a price point somewhere between 5-15 USD on both digital distribution stores and physical media (yes, a real DVD!)
Make no mistake, this will not be a children’s game. This is fully intended for a mature audience.
I hope you all are excited for this new venture of mine. There will be more updates as it progresses and eventually a free playable demo.
This is definitely the most ambitious game project I’ve attempted and I would really appreciate some help. Applications are currently being accepted to be a part of the team, in particular folks who are experienced (or at least interested) in digital art and animation as well as programming with Construct 2 and can work over the internet. Payment would consist of a cut of the profits of the end product equivalent to the amount of effort put into the product. I am accepting résumés and such at email@example.com.
And the vicious cycle repeats itself.
Hello friends and fans alike! Today is a good day, as I have decided to finally release what has been called the “scary bull game” into the public under the condition that it is a product in beta and will be improved on again some time in the future. Go play it on Game Jolt!
Things to do still:
- Add new backgrounds
- Improve graphics
- Improve GUI
- Release for Android and local play and such
- Implement high score system on Game Jolt
If you guys have a feature you’d like to see, let me know!
As always I am reachable at firstname.lastname@example.org.
For those who don’t know, I primarily use the Construct 2 engine and development software for my game making stuff. I chose Construct 2 while it was still in alpha because I saw a demo video showing someone drag a picture on screen, set it’s behavior to platformer, and add animations from a spritesheet for the running and jumping. In about five minutes the little guy was running around and jumping about all willy-nilly and I was amazed at the super speed player response possibilities. If the game was about jumping around, it was half done!
BouncyBlock didn’t take much thought or creativity, in fact virtually none of either of those things went into it. Whether or not it’s fun is up to you, but the main reason I created it was to show how quickly you can get a playable (and not a half bad) product out of Construct 2 extremely rapidly. In fact, the game can be created in under an hour from scratch if you have an exact idea of what it will be like.
This is also my first game being hosted on Game Jolt and Newgrounds but not on smugames.com. I think this may be how I do most of my new games from now on so I can downplay server bandwidth on this site and also accrue minimal ad revenue without ever putting an ad in my game. For now the server space here is free of monetary cost and advertisements, I’d like to keep it that way!
Ver Rojo is still going to release for android, but to be honest it’s taken a lot of strength to get it ready for release. I’ve never released to Android before, but luckily I have some Google-philiac friends helping me out along the way. I expect a release in mid-may, possibly sooner. Of course I will post literally everywhere about it, and that game will most likely have minimal ads.
Thanks for reading! Enjoy BouncyBlock!
Welcome to the new and improved SMUGames.com!
Games are now located on their own separate pages located along the top bar to make access easier!
To do list:
- Web version of Fatal Octopus Universe
- Make more easter eggs (will you be able to find all 20? I will make an announcement when they are all hidden on the site!)
- Research and evaluate possible ad usage on SMUGames.com
- Complete and release Ver Rojo!
Ver Rojo development is coming along swimmingly, I may even submit it to The Finish a Game jam if it is done on time! I am currently researching how to get the game onto the Google Play store, but if that doesn’t work out I will just host a download link here with the APK for android users
That’s it for now, thanks for visiting!
Sorry about this, the site is under some heavy maintenance at the moment. We’re switching from BaseKit to Worpress and it’s all in the name of looking more professional. Hopefully from now on the site will be easier to use, but until we’re done this is all there is. If you’re looking for the games, they’re still here just not where they used to be.
The Last Landmine Racer
Fatal Octopus Universe (Downloads for PC, Mac, and Linux)
Give us a few days and we should have a brand spankin’ new site for our games, including a new game called Ver Rojo! For more information, visit our Facebook page.